Point and Click Node map System
A downloadable tool for Windows
This is a node-based overworld map where the player clicks on nodes to travel between locations. Paths between nodes are defined by viewport-editable spline components, conforming to terrain and deforming to designer-drawn curves.
Key features include:
Viewport Spline Editing - Paths are pre-added Spline Components that designers can select, add points to, and curve directly in the level editor.
BFS Pathfinding - Players can click any reachable node, and the system automatically computes the shortest path through intermediate nodes.
Time-Based Movement - Travel between any two nodes always takes the same amount of real time, regardless of path length.
Timestamp Cooldowns - Encounter triggers use a virtual WorldTime counter instead of real-time timers, making them fully serializable and future-proof for day/night cycles.
Level Transition Persistence - The overworld state is saved to a Game Instance before loading encounter levels, and perfectly restored on return.
Orbit Camera - A Spring Arm camera with smooth follow, scroll zoom, right-click pan, and middle mouse button orbit rotation.
Hover Tooltips - Screen-space Widget Components on each node display type and description on mouse-over.
Node Types
Start - Player spawn point. Only one per level.
Battle - Normal combat encounter.
Elite - Difficult fight with high rewards.
Shop
Merchant - buy, sell, remove items.
Treasure - Loot a chest for rare items.
Boss - Major boss fight. Typically one-time only.
| Updated | 23 days ago |
| Status | Released |
| Category | Tool |
| Platforms | Windows |
| Author | BAAAH! Studios |
| Tags | 3D, Unreal Engine |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:






Leave a comment
Log in with itch.io to leave a comment.